Arachis is a short top-down survival horror shooter, created as part of Gamelab Autumn 2017 competition. Arachis ended up winning the “Best Game” award.
In the team I acted as a generalist, working on programming, animation and art aspects of the game. I was the most senior member of the team, so my task was also to mentor and help out my team members and to act as a general team lead. It was a great chance to learn more about working together as a team and an opportunity to put together something bigger.
My tasks
Tools used
When starting development for Arachis, we knew that it would be just a small slice off of a potential full game that this prototype could be developed into. That plan unfortunately didn’t end up coming into fruition. Nevertheless, the game still offers a short and an atmospheric experience for the player. The game consists of 3 main sections.