Nirvana Pilot Yume is a narrative based visual novel, which incorporates gameplay sections inspired by a racing game from the early 1990s

I came on board as an additional helping hand, helping Dev9K to get the game released on Steam. During which I participated in creating various hazards for the player to avoid in the game, along with overall gameplay fine-tuning. I also added additional polish to the game. I consider this game important to my portfolio, because it was the first commercial game that I helped to ship

My tasks

  • Added personal input to gameplay aspects of the game
  • Helped create the racing levels of the game
  • Implemented gameplay features

Tools used

  • Unity


Level Design

Since the racing sections were the main gameplay component of Nirvana Pilot Yume, which also affected how the story would play out, I wanted to ensure that the gameplay sections would be challenging to the players. Doing so I designed and implemented various obstacles for the player to avoid during these sections. Such as explosive traps, fading roads and moving walls.

One of the main things I learned from this project is the importance of balancing challenge for the players. It was a constant struggle to tune the levels to feel both challenging and fair at the same time. The reception from the user reviews was mixed, while some enjoyed the more challenging gameplay experience, some just wanted to experience the story without having to worry about getting through the tricky racing sequences.